Vulnerabilities > Massive Entertainment > World IN Conflict

DATE CVE VULNERABILITY TITLE RISK
2007-10-30 CVE-2007-5711 Improper Input Validation vulnerability in Massive Entertainment World in Conflict
Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000.
network
low complexity
massive-entertainment CWE-20
5.0
2007-10-11 CVE-2007-5369 Numeric Errors vulnerability in Massive Entertainment World in Conflict 1.000
The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte.
network
low complexity
massive-entertainment CWE-189
5.0