Vulnerabilities > Massive Entertainment

DATE CVE VULNERABILITY TITLE RISK
2009-04-10 CVE-2008-6713 Resource Management Errors vulnerability in Massive Entertainment WIC
World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which triggers a NULL pointer dereference.
network
low complexity
massive-entertainment CWE-399
5.0
2007-10-30 CVE-2007-5711 Improper Input Validation vulnerability in Massive Entertainment World in Conflict
Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000.
network
low complexity
massive-entertainment CWE-20
5.0
2007-10-11 CVE-2007-5369 Numeric Errors vulnerability in Massive Entertainment World in Conflict 1.000
The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte.
network
low complexity
massive-entertainment CWE-189
5.0
2004-08-26 CVE-2004-1751 Remote Denial of Service vulnerability in Massive Entertainment Ground Control II Operation Exodus 1.0.0.7
Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message too long" socket error that is treated as a critical error.
network
low complexity
massive-entertainment
5.0