Vulnerabilities > Massive Entertainment
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2009-04-10 | CVE-2008-6713 | Resource Management Errors vulnerability in Massive Entertainment WIC World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which triggers a NULL pointer dereference. | 5.0 |
2007-10-30 | CVE-2007-5711 | Improper Input Validation vulnerability in Massive Entertainment World in Conflict Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000. | 5.0 |
2007-10-11 | CVE-2007-5369 | Numeric Errors vulnerability in Massive Entertainment World in Conflict 1.000 The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte. | 5.0 |
2004-08-26 | CVE-2004-1751 | Remote Denial of Service vulnerability in Massive Entertainment Ground Control II Operation Exodus 1.0.0.7 Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message too long" socket error that is treated as a critical error. | 5.0 |