Vulnerabilities > CVE-2003-1431 - Buffer Errors vulnerability in Epic Games Unreal Engine 226F/433/436

047910
CVSS 7.1 - HIGH
Attack vector
NETWORK
Attack complexity
MEDIUM
Privileges required
NONE
Confidentiality impact
NONE
Integrity impact
NONE
Availability impact
COMPLETE
network
epic-games
CWE-119
nessus
exploit available

Summary

Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.

Vulnerable Configurations

Part Description Count
Application
Epic_Games
3

Common Attack Pattern Enumeration and Classification (CAPEC)

  • Buffer Overflow via Environment Variables
    This attack pattern involves causing a buffer overflow through manipulation of environment variables. Once the attacker finds that they can modify an environment variable, they may try to overflow associated buffers. This attack leverages implicit trust often placed in environment variables.
  • Overflow Buffers
    Buffer Overflow attacks target improper or missing bounds checking on buffer operations, typically triggered by input injected by an attacker. As a consequence, an attacker is able to write past the boundaries of allocated buffer regions in memory, causing a program crash or potentially redirection of execution as per the attackers' choice.
  • Client-side Injection-induced Buffer Overflow
    This type of attack exploits a buffer overflow vulnerability in targeted client software through injection of malicious content from a custom-built hostile service.
  • Filter Failure through Buffer Overflow
    In this attack, the idea is to cause an active filter to fail by causing an oversized transaction. An attacker may try to feed overly long input strings to the program in an attempt to overwhelm the filter (by causing a buffer overflow) and hoping that the filter does not fail securely (i.e. the user input is let into the system unfiltered).
  • MIME Conversion
    An attacker exploits a weakness in the MIME conversion routine to cause a buffer overflow and gain control over the mail server machine. The MIME system is designed to allow various different information formats to be interpreted and sent via e-mail. Attack points exist when data are converted to MIME compatible format and back.

Exploit-Db

descriptionEpic Games Unreal Engine 436 Client Unreal URL Denial Of Service Vulnerability. CVE-2003-1431. Dos exploits for multiple platform
idEDB-ID:22223
last seen2016-02-02
modified2003-02-05
published2003-02-05
reporterAuriemma Luigi
sourcehttps://www.exploit-db.com/download/22223/
titleEpic Games Unreal Engine 436 Client Unreal URL Denial of Service Vulnerability

Nessus

NASL familyGain a shell remotely
NASL idUNREAL_GAME_ENGINE.NASL
descriptionThe Unreal Engine in use on the remote game server is vulnerable to various attacks that may allow an attacker to use it as a distributed denial of service source or to execute arbitrary code on this host. Note that Nessus appears to have disabled this service while testing for these flaws.
last seen2020-06-01
modified2020-06-02
plugin id11228
published2003-02-12
reporterThis script is Copyright (C) 2003-2018 Tenable Network Security, Inc.
sourcehttps://www.tenable.com/plugins/nessus/11228
titleUnreal Engine Multiple Remote Vulnerabilities