Vulnerabilities > Epic Games > Unreal Engine
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2007-08-21 | CVE-2007-4443 | Denial-Of-Service vulnerability in Epic Games Unreal Engine 2003/2004 The UCC dedicated server for the Unreal engine, possibly 2003 and 2004, on Windows allows remote attackers to cause a denial of service (continuous beep and server slowdown) via a string containing many 0x07 characters in (1) a request to the images/ directory, (2) the Content-Type field, (3) a HEAD request, and possibly other unspecified vectors. | 5.0 |
2007-08-21 | CVE-2007-4442 | Remote Denial of Service vulnerability in Epic Games Unreal Engine 2003/2004 Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII. | 5.0 |
2004-12-31 | CVE-2004-1958 | Remote Arbitrary File Overwrite vulnerability in Epic Games products Directory traversal vulnerability in manifest.ini in Unreal engine allows remote attackers to overwrite arbitrary files via .. | 5.0 |
2004-12-31 | CVE-2004-1805 | Remote Format String vulnerability in Epic Games Unreal Engine 226F/433/436 Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names. | 5.0 |
2004-12-06 | CVE-2004-0608 | The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via a UDP packet containing a secure query with a long value, which overwrites memory. network low complexity arush dreamforge epic-games infogrames ion-storm nerf-arena-blast rage-software robert-jordan running-with-scissors gentoo critical | 10.0 |
2003-12-31 | CVE-2003-1433 | Improper Authentication vulnerability in Epic Games Unreal Engine 226F/433/436 Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times. | 4.3 |
2003-12-31 | CVE-2003-1432 | Code Injection vulnerability in Epic Games Unreal Engine and Unreal Tournament 2003 Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file. | 10.0 |
2003-12-31 | CVE-2003-1431 | Buffer Errors vulnerability in Epic Games Unreal Engine 226F/433/436 Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL. | 7.1 |
2003-12-31 | CVE-2003-1430 | Path Traversal vulnerability in Epic Games Unreal Engine 226F/433/436 Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL. | 5.0 |