Vulnerabilities > Valvesoftware > Game Networking Sockets
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2020-12-03 | CVE-2020-6017 | Out-of-bounds Write vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | 7.5 |
2020-12-02 | CVE-2020-6018 | Out-of-bounds Write vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | 7.5 |
2020-11-18 | CVE-2020-6016 | Out-of-bounds Write vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. | 9.8 |
2020-11-13 | CVE-2020-6019 | Unspecified vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. | 7.5 |