Vulnerabilities > Lucasarts
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2005-05-02 | CVE-2005-0984 | Buffer Overflow vulnerability in Lucasarts Star Wars Jedi Knight Jedi Academy 1.0.11 Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using commands such as (1) say and (2) tell. | 5.0 |
2005-05-02 | CVE-2005-0983 | Denial of Service vulnerability in Quake 3 Engine Message Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | 5.0 |
2005-01-10 | CVE-2004-1195 | Remote Denial Of Service vulnerability in Lucasarts Star Wars Battlefront 1.11 Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the server to read arbitrary memory. | 5.0 |
2005-01-10 | CVE-2004-1194 | Remote Denial Of Service vulnerability in Lucasarts Star Wars Battlefront 1.11 Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname. | 5.0 |