Vulnerabilities > ID Software > Quake 3 Engine
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2006-07-06 | CVE-2006-3401 | Buffer Errors vulnerability in ID Software Quake 3 Engine 1.32B/1.32C/Icculus812 Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. | 7.5 |
2006-07-06 | CVE-2006-3400 | Stack Buffer Overflow vulnerability in Quake 3 Engine Client Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server. | 7.5 |
2006-06-30 | CVE-2006-3325 | Multiple vulnerability in Quake 3 client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. | 5.0 |
2006-06-30 | CVE-2006-3324 | Multiple vulnerability in Quake 3 The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer. | 5.0 |
2006-06-07 | CVE-2006-2875 | Remote Buffer Overflow vulnerability in Quake 3 Engine CL_ParseDownload Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion. | 7.5 |
2006-05-10 | CVE-2006-2082 | Information Disclosure vulnerability in Quake 3 Engine Server Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request. | 7.5 |
2006-05-08 | CVE-2006-2236 | Remote Buffer Overflow vulnerability in Quake 3 Engine remapShader Command Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. | 7.6 |
2005-05-02 | CVE-2005-0983 | Denial of Service vulnerability in Quake 3 Engine Message Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | 5.0 |
2005-02-12 | CVE-2005-0430 | Remote Denial of Service vulnerability in ID Software Quake 3 Engine Infostring Query The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. | 5.0 |