Vulnerabilities > ID Software > Quake 3 Arena

DATE CVE VULNERABILITY TITLE RISK
2006-05-08 CVE-2006-2236 Remote Buffer Overflow vulnerability in Quake 3 Engine remapShader Command
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
network
high complexity
id-software
7.6
2005-05-02 CVE-2005-0983 Denial of Service vulnerability in Quake 3 Engine Message
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
5.0
2001-07-29 CVE-2001-1289 Buffer Overflow vulnerability in Quake 3 Arena Possible
Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters.
network
low complexity
id-software
5.0
2000-05-03 CVE-2000-0303 Unspecified vulnerability in ID Software Quake 3 Arena 1.16N
Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.
network
low complexity
id-software
6.4