Vulnerabilities > ID Software > Quake 3 Arena
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2006-05-08 | CVE-2006-2236 | Remote Buffer Overflow vulnerability in Quake 3 Engine remapShader Command Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. | 7.6 |
2005-05-02 | CVE-2005-0983 | Denial of Service vulnerability in Quake 3 Engine Message Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | 5.0 |
2001-07-29 | CVE-2001-1289 | Buffer Overflow vulnerability in Quake 3 Arena Possible Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters. | 5.0 |
2000-05-03 | CVE-2000-0303 | Unspecified vulnerability in ID Software Quake 3 Arena 1.16N Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack. | 6.4 |