Vulnerabilities > Epic Games > Medium
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2009-08-19 | CVE-2008-7015 | Improper Restriction of Operations Within the Bounds of A Memory Buffer vulnerability in multiple products Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure. | 5.0 |
2009-08-19 | CVE-2008-7011 | Resource Management Errors vulnerability in multiple products The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service (server exit) via multiple file downloads from the server, which triggers an assertion failure when the Closing flag in UnChan.cpp is set. network low complexity digital-extreme epic-games groove-games human-head-studios red-mercury whiptail-interactive CWE-399 | 4.0 |
2008-07-31 | CVE-2008-3410 | Improper Input Validation vulnerability in Epic Games Unreal Tournament 3 1.1/1.2 Unreal Tournament 3 1.3beta4 and earlier allows remote attackers to cause a denial of service (NULL pointer dereference and daemon crash) via a UDP packet in which the value of a certain size field is greater than the total packet length, aka attack 2 in ut3mendo.c. | 5.0 |
2008-07-31 | CVE-2008-3396 | Improper Input Validation vulnerability in Epic Games Unreal Tournament 2004 3120/3334 Unreal Tournament 2004 (UT2004) 3369 and earlier allows remote attackers to cause a denial of service (NULL pointer dereference and daemon crash) via a certain sequence of malformed packets. | 5.0 |
2007-08-21 | CVE-2007-4443 | Denial-Of-Service vulnerability in Epic Games Unreal Engine 2003/2004 The UCC dedicated server for the Unreal engine, possibly 2003 and 2004, on Windows allows remote attackers to cause a denial of service (continuous beep and server slowdown) via a string containing many 0x07 characters in (1) a request to the images/ directory, (2) the Content-Type field, (3) a HEAD request, and possibly other unspecified vectors. | 5.0 |
2007-08-21 | CVE-2007-4442 | Remote Denial of Service vulnerability in Epic Games Unreal Engine 2003/2004 Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII. | 5.0 |
2004-12-31 | CVE-2004-1958 | Remote Arbitrary File Overwrite vulnerability in Epic Games products Directory traversal vulnerability in manifest.ini in Unreal engine allows remote attackers to overwrite arbitrary files via .. | 5.0 |
2004-12-31 | CVE-2004-1805 | Remote Format String vulnerability in Epic Games Unreal Engine 226F/433/436 Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names. | 5.0 |
2003-12-31 | CVE-2003-1433 | Improper Authentication vulnerability in Epic Games Unreal Engine 226F/433/436 Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times. | 4.3 |
2003-12-31 | CVE-2003-1430 | Path Traversal vulnerability in Epic Games Unreal Engine 226F/433/436 Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL. | 5.0 |