Vulnerabilities > Scorched 3D > Scorched 3D
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2005-11-03 | CVE-2005-3488 | Multiple vulnerability in Scorched 3D Scorched 3D 39.1 Scorched 3D 39.1 (bf) and earlier allows remote attackers to cause a denial of service (long loop and server hang) via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp. | 7.8 |
2005-11-03 | CVE-2005-3487 | Multiple vulnerability in Scorched 3D Scorched 3D 39.1 Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors. | 7.5 |
2005-11-03 | CVE-2005-3486 | Multiple vulnerability in Scorched 3D Scorched 3D 39.1 Multiple format string vulnerabilities in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, and possibly other unspecified vectors. | 7.5 |