Vulnerabilities > Out-of-bounds Write
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2019-08-13 | CVE-2019-12807 | Out-of-bounds Write vulnerability in Estsoft Alzip Alzip 10.83 and earlier version contains a stack-based buffer overflow vulnerability, caused by improper bounds checking during the parsing of crafted ISO archive file format. | 7.8 |
2019-08-13 | CVE-2019-12806 | Out-of-bounds Write vulnerability in Crosscert Unisign 2.0.4.0 UniSign 2.0.4.0 and earlier version contains a stack-based buffer overflow vulnerability which can overwrite the stack with arbitrary data, due to a buffer overflow in a library. | 8.8 |
2019-08-11 | CVE-2019-14934 | Out-of-bounds Write vulnerability in multiple products An issue was discovered in PDFResurrect before 0.18. | 7.8 |
2019-08-09 | CVE-2019-12263 | Out-of-bounds Write vulnerability in multiple products Wind River VxWorks 6.9.4 and vx7 has a Buffer Overflow in the TCP component (issue 4 of 4). | 8.1 |
2019-08-07 | CVE-2019-14734 | Out-of-bounds Write vulnerability in multiple products AdPlug 2.3.1 has multiple heap-based buffer overflows in CmtkLoader::load() in mtk.cpp. | 8.8 |
2019-08-07 | CVE-2019-14733 | Out-of-bounds Write vulnerability in multiple products AdPlug 2.3.1 has multiple heap-based buffer overflows in CradLoader::load() in rad.cpp. | 8.8 |
2019-08-07 | CVE-2019-14732 | Out-of-bounds Write vulnerability in multiple products AdPlug 2.3.1 has multiple heap-based buffer overflows in Ca2mLoader::load() in a2m.cpp. | 8.8 |
2019-08-06 | CVE-2019-5685 | Out-of-bounds Write vulnerability in Nvidia GPU Driver NVIDIA Windows GPU Display Driver (all versions) contains a vulnerability in DirectX drivers, in which a specially crafted shader can cause an out of bounds access to a shader local temporary array, which may lead to denial of service or code execution. | 9.8 |
2019-08-06 | CVE-2019-5684 | Out-of-bounds Write vulnerability in Nvidia GPU Driver NVIDIA Windows GPU Display Driver (all versions) contains a vulnerability in DirectX drivers, in which a specially crafted shader can cause an out of bounds access of an input texture array, which may lead to denial of service or code execution. | 10.0 |
2019-08-06 | CVE-2019-13106 | Out-of-bounds Write vulnerability in multiple products Das U-Boot versions 2016.09 through 2019.07-rc4 can memset() too much data while reading a crafted ext4 filesystem, which results in a stack buffer overflow and likely code execution. | 7.8 |