Vulnerabilities > CVE-2021-26825 - Integer Overflow or Wraparound vulnerability in Godotengine Godot Engine
Attack vector
LOCAL Attack complexity
LOW Privileges required
NONE Confidentiality impact
HIGH Integrity impact
HIGH Availability impact
HIGH Summary
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Vulnerable Configurations
Common Weakness Enumeration (CWE)
Common Attack Pattern Enumeration and Classification (CAPEC)
- Forced Integer Overflow This attack forces an integer variable to go out of range. The integer variable is often used as an offset such as size of memory allocation or similarly. The attacker would typically control the value of such variable and try to get it out of range. For instance the integer in question is incremented past the maximum possible value, it may wrap to become a very small, or negative number, therefore providing a very incorrect value which can lead to unexpected behavior. At worst the attacker can execute arbitrary code.