Vulnerabilities > Valvesoftware > Game Networking Sockets

DATE CVE VULNERABILITY TITLE RISK
2020-12-03 CVE-2020-6017 Out-of-bounds Write vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
network
low complexity
valvesoftware CWE-787
7.5
2020-12-02 CVE-2020-6018 Out-of-bounds Write vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
network
low complexity
valvesoftware CWE-787
7.5
2020-11-18 CVE-2020-6016 Out-of-bounds Write vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
network
low complexity
valvesoftware CWE-787
critical
9.8
2020-11-13 CVE-2020-6019 Unspecified vulnerability in Valvesoftware Game Networking Sockets 1.0.0/1.1.0
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
network
low complexity
valvesoftware
7.5