Vulnerabilities > Stalker Game
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2009-04-10 | CVE-2008-6705 | Remote vulnerability in S.T.A.L.K.E.R Shadow of Chernobyl The MultipacketReciever::RecievePacket function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server termination) via a crafted packet without an expected 0xe0 or 0xe1 value, which triggers the INT3 instruction. | 5.0 |
2009-04-10 | CVE-2008-6704 | Numeric Errors vulnerability in Stalker-Game S.T.A.L.K.E.R.: Shadow of Chernobyl Integer overflow in the NET_Compressor::Decompress function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server crash) via a crafted packet with a 0xc1 value that contains no compressed data, which triggers a copy of a large amount of memory. | 5.0 |
2009-04-10 | CVE-2008-6703 | Improper Restriction of Operations Within the Bounds of A Memory Buffer vulnerability in Stalker-Game S.T.A.L.K.E.R.: Shadow of Chernobyl Stack-based buffer overflow in the IPureServer::_Recieve function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to execute arbitrary code via a compressed 0x39 packet, which is decompressed by the NET_Compressor::Decompress function. | 10.0 |
2009-04-10 | CVE-2008-6702 | Improper Input Validation vulnerability in Stalker-Game S.T.A.L.K.E.R.: Shadow of Chernobyl S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (crash) via a long nickname, which triggers an exception. | 5.0 |