Vulnerabilities > Monolith Productions
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2007-10-06 | CVE-2007-5247 | USE of Externally-Controlled Format String vulnerability in Monolith Productions First Encounter Assault Recon Multiple format string vulnerabilities in the Monolith Lithtech engine, as used by First Encounter Assault Recon (F.E.A.R.) 1.08 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server on UDP port 27888 or (2) a PB_U packet to UCON on UDP port 27888, different vectors than CVE-2004-1500. | 9.3 |
2004-12-31 | CVE-2004-1587 | Remote Buffer Overflow vulnerability in Monolith Lithtech Game Engine Buffer overflow in Monolith games including (1) Alien versus Predator 2 1.0.9.6 and earlier, (2) Blood 2 2.1 and earlier, (3) No one lives forever 1.004 and earlier and (4) Shogo 2.2 and earlier allows remote attackers to cause a denial of service (application crash) via a long secure Gamespy query. | 5.0 |
2004-12-31 | CVE-2004-1500 | Remote Format String vulnerability in Monolith Lithtech Game Engine Format string vulnerability in the Lithtech engine, as used in multiple games, allows remote authenticated users to cause a denial of service (application crash) via format string specifiers in (1) a nickname or (2) a message. | 2.1 |
2004-12-31 | CVE-2004-1395 | Remote Denial Of Service vulnerability in Monolith Productions Contract Jack, NO ONE Lives Forever 2 and Tron The Lithtech engine, as used in (1) Contract Jack 1.1 and earlier, (2) No one lives forever 2 1.3 and earlier, (3) Tron 2.0 1.042 and earlier, (4) F.E.A.R. | 5.0 |