Vulnerabilities > Monolith Productions

DATE CVE VULNERABILITY TITLE RISK
2007-10-06 CVE-2007-5247 USE of Externally-Controlled Format String vulnerability in Monolith Productions First Encounter Assault Recon
Multiple format string vulnerabilities in the Monolith Lithtech engine, as used by First Encounter Assault Recon (F.E.A.R.) 1.08 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server on UDP port 27888 or (2) a PB_U packet to UCON on UDP port 27888, different vectors than CVE-2004-1500.
network
monolith-productions CWE-134
critical
9.3
2004-12-31 CVE-2004-1587 Remote Buffer Overflow vulnerability in Monolith Lithtech Game Engine
Buffer overflow in Monolith games including (1) Alien versus Predator 2 1.0.9.6 and earlier, (2) Blood 2 2.1 and earlier, (3) No one lives forever 1.004 and earlier and (4) Shogo 2.2 and earlier allows remote attackers to cause a denial of service (application crash) via a long secure Gamespy query.
network
low complexity
monolith-productions
5.0
2004-12-31 CVE-2004-1500 Remote Format String vulnerability in Monolith Lithtech Game Engine
Format string vulnerability in the Lithtech engine, as used in multiple games, allows remote authenticated users to cause a denial of service (application crash) via format string specifiers in (1) a nickname or (2) a message.
2.1
2004-12-31 CVE-2004-1395 Remote Denial Of Service vulnerability in Monolith Productions Contract Jack, NO ONE Lives Forever 2 and Tron
The Lithtech engine, as used in (1) Contract Jack 1.1 and earlier, (2) No one lives forever 2 1.3 and earlier, (3) Tron 2.0 1.042 and earlier, (4) F.E.A.R.
network
low complexity
monolith-productions
5.0