Vulnerabilities > Electronic Arts

DATE CVE VULNERABILITY TITLE RISK
2007-10-09 CVE-2007-4466 Improper Restriction of Operations Within the Bounds of A Memory Buffer vulnerability in Electronic Arts Snoopyctrl
Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow remote attackers to execute arbitrary code via unspecified methods and parameters.
6.8
2006-07-06 CVE-2006-3393 Remote Denial of Service vulnerability in NASCAR Racing UDP Datagram
Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram, which is not properly discarded due to use of the FIONREAD asynchronous socket.
network
low complexity
electronic-arts
7.8
2004-12-31 CVE-2004-2099 Remote Buffer Overflow vulnerability in EA Black Box Need For Speed Hot Pursuit 2 Game Client
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.
network
high complexity
electronic-arts
5.1
2004-07-27 CVE-2004-0735 Remote Buffer Overflow vulnerability in Medal Of Honor Allied Assault
Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to execute arbitrary code via vectors such as (1) the getinfo query, (2) the connect packet, and other unknown vectors.
network
low complexity
electronic-arts
7.5
2003-12-31 CVE-2003-1355 Improper Restriction of Operations Within the Bounds of A Memory Buffer vulnerability in Electronic Arts Battlefield 1942 1.2/1.3
Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a long user name and password.
network
low complexity
electronic-arts CWE-119
7.5