Vulnerabilities > Americasarmy
DATE | CVE | VULNERABILITY TITLE | RISK |
---|---|---|---|
2019-07-10 | CVE-2018-10531 | Improper Input Validation vulnerability in Americasarmy Proving Grounds An issue was discovered in the America's Army Proving Grounds platform for the Unreal Engine. | 5.0 |
2008-08-06 | CVE-2008-3492 | Improper Input Validation vulnerability in Americasarmy America'S Army America's Army (aka AA or Army Game Project) 2.8.3.1 and earlier allows remote attackers to cause a denial of service (assertion failure and daemon exit) via a crafted UDP packet, probably involving a VoiceIndex value that is outside of the range specified by VOICE_MAX_CHATTERS. | 5.0 |
2007-10-06 | CVE-2007-5250 | Numeric Errors vulnerability in Americasarmy America'S Army and America'S Army Special Forces The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allows remote attackers to cause a denial of service (server hang) via packets containing 0x07 characters or other unspecified invalid characters. | 4.3 |
2007-10-06 | CVE-2007-5249 | Improper Restriction of Operations Within the Bounds of A Memory Buffer vulnerability in Americasarmy America'S Army and America'S Army Special Forces Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to cause a denial of service (daemon crash) via a long (1) PB_Y packet to the YPG server on UDP port 1716 or (2) PB_U packet to UCON on UDP port 1716, different vectors than CVE-2007-4442. | 4.3 |